

The engine itself includes a 3D component based world editor as well as a visual graph scripting system, somewhat similar to Unreal’s Blueprint system.ĭocumentation is incredibly sparse, there isn’t even really an overview of what the engine does. This was an in-house developed game engine that supports the most popular platforms ( desktop and mobile ). The next announcement was the open source release of the Donkey Tech 3 engine. All that is required to integrate within your own pipeline is a converter to read Sony’s XML output.

This looks like a great option for people that want to roll their own engine, but still want great tooling support. The editor is available on Github and you can get more information on the Wiki. Show or hide groups of game objects to unclutter the view as you work.Position, rotate, scale, and snap game objects precisely.The following LevelEditor features help you construct game levels efficiently and collaboratively: For more about the Level Editor’s capabilities, see LevelEditor Features & Benefits. The LevelEditor can also be customized and extended by creating plug-ins.

Originally built from the Authoring Tools Framework, the LevelEditor offers a WYSIWYG interface and a variety of features that support asset management, game object creation, scene layout, and cross-team development. The LevelEditor leverages the Authoring Tools Framework and C# for user interface and data management, and leverages the power of C++ and Microsoft® DirectX® 11 for 3D rendering. You can create and lay out terrain, place static game objects in the world (such as rocks, plants, street lights, or buildings), place light sources for game objects, and place Linears for dynamic game objects. Using the LevelEditor, you can design a game world for any video game engine. The standalone LevelEditor is a fully functional modern level editor. A level editor is used by a game designer.

The LevelEditor is a software tool used to design levels (maps, campaigns, and virtual worlds) for a video game. It was used to build games such as The Last of Us, and games in the KillZone series.Īs to the level editor, in Sony’s own words: ATF stands for Authoring Tools Framework, which they open sourced earlier, ATF is a framework of mostly C# based components for making game tool development easier. The first is Sony released and open source generic 3D level editor, generically enough called ATF Level Editor. Over the past day there have been a pair of announcements on reddit that are relevant to game developers.
